Post by D33P on Oct 1, 2014 21:29:23 GMT -5
So I was thinking a little while ago of ways to make FT more exciting and competitive. Then one day, this thought popped into my head: What about having an FT League? It would be similar to any normal sports league, except no real money would be involved. Now, I don’t expect anything like this to happen anytime soon, if ever. We would need several more avid players to join the FT ranks. But for now, here’s a rough outline of what my idea was:
The MLF - Major League Fasttrack
*note that all numbers based on the size of the league/roster/schedule or anything relating to those can be adjusted based on the number of interested players
Summary:
The Team
Each team would have 5 members as a part of their roster. These 5 members would be the ones that would compete in the matches. Each team would also have a team manager, who would make all of the decisions for the team, including who plays, who makes the roster, and who the team drafts. The manager would ideally be separate from the roster, but could potentially be a team member if no managers are available.
The reason for there to be 5 members when only 3 will play per match is to allow for matches to be played even if a team doesn't have all of their members present. Each team would ideally hold practices every week to improve on their FT skills.
The Matches
Each match would be 3 different 1v1s held between the competing teams. To select who plays who, the team manager selects 3 players to play for their team at the time of the first match. After each team has selected their 3 players, the home team (which will be a predetermined team) will select the pairings for the matches. The 3 1v1s are then played, and the team that wins 2 or more, wins the match.
The Schedule
Each of the 8 teams will play 10 matches each. Since there are two divisions, the number of times a team plays another team will be determined by whether or not they are in their division. Teams that are not in the same division will only play once, while teams in the same division will play each other twice. This means, any given team will play 4 matches against their 4 non-divisional opponents, and 6 matches against their 3 divisional opponents, for a total of 10 matches.
The home team and away team will also be included in the schedule. The home team is the team that gets to choose the pairings for the 1v1 matches. This gives the home team a slight advantage in that they can choose favorable match ups for their team. Each team will play 5 home games and 5 away games.
The Playoffs
The top 4 teams of the 8 will be entered automatically into the playoffs. The playoffs will be seeded by record. If teams have the same record, the higher seed will be chosen by whomever won the most 1v1s throughout the season (as you could win anywhere from 0-3 1v1s per match). If two teams with the same record are vying for the 4th seed in the playoffs, each team will select one opponent from the opposite team to play against them. These two selected members will face off in a best-of-3 1v1 match, and the winner's team would make the playoffs This makes it important that each team's worst player is still a capable player.
In the first round of the playoffs, the teams will play 3 1v1s, just as a normal match would play out. In the finals, however, the teams will play to a best-of-4 1v1s. If both teams win 2 games, then each team will select their best player to face-off in a final, best-of-3 1v1 series between the team's best players. The team that wins the final round would be crowned champion of the league.
Roster Selection
This is where my real idea comes into play. Since we obviously wouldn't use real money, we can't construct rosters based on giving salaries to players, like a real professional sports league would. Instead, I have come up with a system that takes into account a player's skill, and assigns him a virual salary, from 1-10 dollars. Each team would have 25 dollars to spend on their roster at the beginning of the off season.
A player's salary would be determined by his/her ELO rating. To determine their salary, you take their ELO score, subtract 1000, divide by 100, and round down to the nearest half (.0 or .5). For example, if someone has an ELO score of 1660, you would subtract 1000 (660), divide by 100 (6.6) and round down to the nearest half, making their salary 6.5 dollars. The salary of a player cannot be below 1 and cannot be above 10.
Since the average ELO score is 1500, which would be a salary of $5, and each team has to make a roster of 5 using $25, that means that the average ELO score of each team should be 1500. This system should eliminate the construction of "super teams" (teams with several great players) as very good players generally have higher ELO scores, thus higher salaries, which makes it impossible to have several high salary players on 1 team.
However, ELO scores are not a perfect indicator of skill level, due to various factors. This brings us to the next topic of...
The Off Season
After the regular season and playoffs have concluded, the two weeks of off season begin. During this time, rosters are made, trades occur, and new players are drafted.
The Draft
The first event of the off season is the draft. The draft is when rookies are selected individually by teams to be a part of their team. The order of picks is determined by the team with the worst record to the team that has the best record. If teams have the same record, then the team with the fewest matches won gets the higher pick in the draft. When a team picks a player in the draft, that does not mean that they have to put that player on their roster. It means that they get the rights to that player, meaning another team can only add him/her to their roster if the team that drafted him/her does not want them on their roster. There may or may not be enough rookies each off season for each team to pick 1, so some teams may miss out on the opportunity to draft a player.
A newly drafted player's salary differs from that of a normal player. When a team drafts a player, they can add him to their roster for 2 dollars less than his EL salary would indicate (although this will not be taken into effect if the draftee's ELO score is 1349 or below). The reason for this, is so if a bad team drafts a highly skilled player with a high ELO, they have a better chance of being able to add him to their roster and play for at least 1 season. After the draftee's rookie season, his salary returns to normal.
Trading
A team may trade with another team during the off season if they choose to do so. A team may trade a player, draft pick, and/or dollars. This is where good team management comes into play. If a team has cap space (gap between total team salary so far and the $25 dollars available) available, they can trade with another team with little to no cap space in order to get a higher quality player.
For example, say a team has a projected total salary of $22 dollars. The team wishes to upgrade one of their $5 salary players to a better $5 salary player, but there are none available. The team can find another team with a better $5 salary player, but in need of more cash to add more players. The team with a $22 dollar salary can trade their $5 salary player plus $3 in exchange for the other team's better $5 salary player. This would leave the $22 team unable to add more players, but with a better roster than before.
Free Agency
After the playoffs are complete, each team is left with $25 to spend, and choices. Each team owns the rights to the players that played with them the previous season, plus their draft pick. If a team wants to keep these players and pay for their salaries, no other team is allowed to take those players away. However, if a team finds that they cannot afford to keep a player due to a higher current salary, or they want to add a different player, a team can decide to drop a player and not pay for their salary. This player then becomes a free agent.
A free agent can decide what team he wants to play with. He can talk to teams that are interested, and make his decision whenever he wants, as long as it is made before the deadline. If no team wants to add him to their rosters, he is out of the league, and can only re-enter the league during the next draft. Teams may not change their rosters during the regular season or playoffs.
The End
Please comment below on what you think about my idea >.>
The MLF - Major League Fasttrack
*note that all numbers based on the size of the league/roster/schedule or anything relating to those can be adjusted based on the number of interested players
Summary:
- The league would be comprised of 8 teams.
- There would be 2 divisions, totaling 4 teams per division.
- Each team would have a roster of 5 players.
- Each team would play a total of 10 matches in the regular season.
- The season would be a total of 3 months long, with the regular season being two months long, followed by two weeks of playoffs, followed by two weeks of off season.
- The matches would be 3 games of 1v1, with each game featuring different pairs of players competing. Best of the 3 games wins the match.
- The top 4 teams win-lose wise would participate in the playoffs, which would decide the champion team.
- After the playoffs are complete, a draft would be held to put rookies into the league.
The Team
Each team would have 5 members as a part of their roster. These 5 members would be the ones that would compete in the matches. Each team would also have a team manager, who would make all of the decisions for the team, including who plays, who makes the roster, and who the team drafts. The manager would ideally be separate from the roster, but could potentially be a team member if no managers are available.
The reason for there to be 5 members when only 3 will play per match is to allow for matches to be played even if a team doesn't have all of their members present. Each team would ideally hold practices every week to improve on their FT skills.
The Matches
Each match would be 3 different 1v1s held between the competing teams. To select who plays who, the team manager selects 3 players to play for their team at the time of the first match. After each team has selected their 3 players, the home team (which will be a predetermined team) will select the pairings for the matches. The 3 1v1s are then played, and the team that wins 2 or more, wins the match.
The Schedule
Each of the 8 teams will play 10 matches each. Since there are two divisions, the number of times a team plays another team will be determined by whether or not they are in their division. Teams that are not in the same division will only play once, while teams in the same division will play each other twice. This means, any given team will play 4 matches against their 4 non-divisional opponents, and 6 matches against their 3 divisional opponents, for a total of 10 matches.
The home team and away team will also be included in the schedule. The home team is the team that gets to choose the pairings for the 1v1 matches. This gives the home team a slight advantage in that they can choose favorable match ups for their team. Each team will play 5 home games and 5 away games.
The Playoffs
The top 4 teams of the 8 will be entered automatically into the playoffs. The playoffs will be seeded by record. If teams have the same record, the higher seed will be chosen by whomever won the most 1v1s throughout the season (as you could win anywhere from 0-3 1v1s per match). If two teams with the same record are vying for the 4th seed in the playoffs, each team will select one opponent from the opposite team to play against them. These two selected members will face off in a best-of-3 1v1 match, and the winner's team would make the playoffs This makes it important that each team's worst player is still a capable player.
In the first round of the playoffs, the teams will play 3 1v1s, just as a normal match would play out. In the finals, however, the teams will play to a best-of-4 1v1s. If both teams win 2 games, then each team will select their best player to face-off in a final, best-of-3 1v1 series between the team's best players. The team that wins the final round would be crowned champion of the league.
Roster Selection
This is where my real idea comes into play. Since we obviously wouldn't use real money, we can't construct rosters based on giving salaries to players, like a real professional sports league would. Instead, I have come up with a system that takes into account a player's skill, and assigns him a virual salary, from 1-10 dollars. Each team would have 25 dollars to spend on their roster at the beginning of the off season.
A player's salary would be determined by his/her ELO rating. To determine their salary, you take their ELO score, subtract 1000, divide by 100, and round down to the nearest half (.0 or .5). For example, if someone has an ELO score of 1660, you would subtract 1000 (660), divide by 100 (6.6) and round down to the nearest half, making their salary 6.5 dollars. The salary of a player cannot be below 1 and cannot be above 10.
Since the average ELO score is 1500, which would be a salary of $5, and each team has to make a roster of 5 using $25, that means that the average ELO score of each team should be 1500. This system should eliminate the construction of "super teams" (teams with several great players) as very good players generally have higher ELO scores, thus higher salaries, which makes it impossible to have several high salary players on 1 team.
However, ELO scores are not a perfect indicator of skill level, due to various factors. This brings us to the next topic of...
The Off Season
After the regular season and playoffs have concluded, the two weeks of off season begin. During this time, rosters are made, trades occur, and new players are drafted.
The Draft
The first event of the off season is the draft. The draft is when rookies are selected individually by teams to be a part of their team. The order of picks is determined by the team with the worst record to the team that has the best record. If teams have the same record, then the team with the fewest matches won gets the higher pick in the draft. When a team picks a player in the draft, that does not mean that they have to put that player on their roster. It means that they get the rights to that player, meaning another team can only add him/her to their roster if the team that drafted him/her does not want them on their roster. There may or may not be enough rookies each off season for each team to pick 1, so some teams may miss out on the opportunity to draft a player.
A newly drafted player's salary differs from that of a normal player. When a team drafts a player, they can add him to their roster for 2 dollars less than his EL salary would indicate (although this will not be taken into effect if the draftee's ELO score is 1349 or below). The reason for this, is so if a bad team drafts a highly skilled player with a high ELO, they have a better chance of being able to add him to their roster and play for at least 1 season. After the draftee's rookie season, his salary returns to normal.
Trading
A team may trade with another team during the off season if they choose to do so. A team may trade a player, draft pick, and/or dollars. This is where good team management comes into play. If a team has cap space (gap between total team salary so far and the $25 dollars available) available, they can trade with another team with little to no cap space in order to get a higher quality player.
For example, say a team has a projected total salary of $22 dollars. The team wishes to upgrade one of their $5 salary players to a better $5 salary player, but there are none available. The team can find another team with a better $5 salary player, but in need of more cash to add more players. The team with a $22 dollar salary can trade their $5 salary player plus $3 in exchange for the other team's better $5 salary player. This would leave the $22 team unable to add more players, but with a better roster than before.
Free Agency
After the playoffs are complete, each team is left with $25 to spend, and choices. Each team owns the rights to the players that played with them the previous season, plus their draft pick. If a team wants to keep these players and pay for their salaries, no other team is allowed to take those players away. However, if a team finds that they cannot afford to keep a player due to a higher current salary, or they want to add a different player, a team can decide to drop a player and not pay for their salary. This player then becomes a free agent.
A free agent can decide what team he wants to play with. He can talk to teams that are interested, and make his decision whenever he wants, as long as it is made before the deadline. If no team wants to add him to their rosters, he is out of the league, and can only re-enter the league during the next draft. Teams may not change their rosters during the regular season or playoffs.
The End
Please comment below on what you think about my idea >.>